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Chapter 9 METHODS OF SWIMMING, FLOATING, DIVING, AND SOME GOOD WATER GAMES

Word Count: 2152    |    Released on: 29/11/2017

themselves and annoy their listeners by starting in to play tunes, if indeed they are not ambitious to tackle grand opera. But the w

yhood, nor to feel that much of the boy nature does not still keep with me; and this is why I advis

sition, while the chest and shoulders, square to the front, offer considerable resistance to the water. History has not handed down the name of the founder of the side stroke, but he deserves canonization equally with the man who ate the first oyster. Nature e

preferable, as it gives greater play to the right arm, the right is the usual side "put on" by the majority. The great thing is to be able

oke. The natives of the South Sea Islands, who are, to my thinking, the best swimmers in the world, use this stroke for a long, steady

CI

As the legs are brought up for the kick the propeller is lifted clear of the water, the arm being slightly bent in a graceful curve, and thrown forward in an arc to its fullest extent, the hand being held in the scoop-like position it maintains in the water. Now kick, and bring the propeller simultaneously downwards and backwards, with a bold and vigorous sweep, until it reaches the thigh when the elbow is ben

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d close to the sides. This done, the feet are drawn up together, as in breast swimming, and then kicked out together. As the arms are the chief driving power,

nk and lean, can never learn to float, though once you know how

to do it properly, you will find yourself sinking slowly, feet foremost, until you

m to lift out of the water. Now, before your lungs are exhausted, for you will sink as they empty, breathe deep

long life boat lines; but if you stick at it, and make the experiment at least o

IN

st way to enter it is by a qu

at our watering-places bobbing up and down at the end of a rope. The swimmer should not rest content until he is able to plunge in

s plunge from the ship's side into the sail bath extemporized overboard to ward off any danger fr

s arms and head emerging almost before the feet have disappeared beneath the surface. The diver needs to

ward, which generally entails a smart tingling of the chest and s

or board and, instead of springing from the board, allowing the body, kept rigid, to fall forward until it a

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r. This is no more difficult nor painful than it is to keep them open in the air. This skill may be of great use in locating a

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d sport. One of these is "Water Bladder," which requires g

At the word "Ready," the umpire, who is on the shore or at some convenient point, throws an inflated bladder between the opposite sides. The object of the players is to send the bladder over the enemy's goal, and the rules are very simple. It is foul to interf

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ut one would be mistaken, for it properly belongs to swimming, as a

in as best he can, and paddles with his hands for the taw line. This is great fun, and if one out of ten gets t

s a long, strong board-the longer the better-one end of which is firmly fixed in the bank and weighted

and care must be taken at the start to see that there are n

of slender boys speeding up this spring-board and shooting out,

of the board, and come down feet foremost in a

t is much easier to turn a back than a forward somersaul

diver leaps far, so as to be free and clear of the board wh

jects that have been lost in the water. In such cases it will be necessary t

urt them, or that its touch will be painful; but this is a great mistake. If the water is clear, and clear wat

, and if they could not keep their eyes open while searching for the pearl shells

oe under the bottom of a great ocean steamer. On one occasion a boy brought up from

ING

at all warm. The best way to

en if a fresh lot of boys come down t

ss there is an absolute need for your so doing. You cannot lea

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Contents

Chapter 1 MARBLES: WHERE MADE; TERMS OF THE GAMES; DIFFERENT GAMES; HOW TO ACQUIRE SKILL Chapter 2 WHIP TOPS, PEG TOPS, HUMMING TOPS AND SOME TOP GAMES Chapter 3 KITES WHERE FOUND; HOW MADE; THEIR PRACTICAL USES; CLOSELY RELATED TO AEROPLANES-A GREAT SPORT Chapter 4 SOME OTHER SPRING AMUSEMENTS, NOT FORGETTING STILTS Chapter 5 LET'S GO A-FISHING-SOMETHING ABOUT BAIT Chapter 6 HINTS ABOUT BOATING AND CANOEING Chapter 7 SOME SMALL, SAIL BOATS THAT CAN BE MADE IN THE WINTER, OR THAT CAN BE BOUGHT WITHOUT MUCH MONEY Chapter 8 IF YOU CAN'T SWIM, LEARN AT ONCE-HELPS TO LEARNERS-CONFIDENCE IS THE THING Chapter 9 METHODS OF SWIMMING, FLOATING, DIVING, AND SOME GOOD WATER GAMES Chapter 10 HOW SIDES ARE CHOSEN IN GAMES Chapter 11 SOME INTERESTING FACTS ABOUT COUNTING-OUT GAMES AND THE RHYMES USED BY PLAYERS
Chapter 12 DO YOU KNOW ALL ABOUT THE GAME OF TAG
Chapter 13 I SPY AND LEAP FROG, THE EVER-POPULAR GAMES
Chapter 14 THE GAME OF CAT, WITH A GLANCE AT SOME OTHER GAMES ALL SHOULD KNOW
Chapter 15 AND NOW FOR BALL-SOME OF THE MANY GOOD GAMES THAT CAN BE PLAYED WITH A BALL, BAT, OR RACKET
Chapter 16 BASEBALL, THE GREAT AMERICAN GAME. A FEW POINTERS THAT MAY HELP YOU
Chapter 17 SOME DETAILS ABOUT FOOTBALL
Chapter 18 A HINT AT SOME WELL-KNOWN GAMES, INCLUDING HOP-SCOTCH
Chapter 19 HOW TO CAMP OUT-THINGS EVERY CAMPER SHOULD KNOW
Chapter 20 CAN YOU RIDE A BIKE SOME THINGS WORTH KNOWING ABOUT THE WHEEL, AND SOMETHING ABOUT OTHER THINGS
Chapter 21 THE OLD SCOTCH GAME OF GOLF-SOMETHING ABOUT HOCKEY AND SHINNY
Chapter 22 ON THE ICE AND SNOW-THE ROYAL SPORT OF SKATING, WITH SOME HINTS ON SKIING, AND SNOWSHOES
Chapter 23 COASTING; SLEDS OF MANY KINDS-THE TOBOGGAN
Chapter 24 SOME HINTS ON GENERAL ATHLETICS, INCLUDING WALKING, RUNNING AND JUMPING
Chapter 25 BATTLE CRIES, HAILING SHOUTS, AND COLLEGE YELLS
Chapter 26 CLEVER TRICKS WORTH KNOWING
Chapter 27 SLEIGHT OF HAND
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